Games that age like a fine wine — a museum for the last days of man-made games.
Why this section exists
Many people install Linux these days for one big reason: local AI. Linux is simply
better than Windows for Python and AI work — the installations are cleaner, the
tools are native, and the whole ecosystem assumes you. But here is the thing nobody
tells you: local AI work means waiting. A picture render takes hours. A model
download takes an evening. The machine is busy being brilliant, and you are sitting
there with nothing to do. You need a game.
And there the road gets bumpy: Windows is still far more popular for games than
Linux. The answer is Wine,
the compatibility layer that lets Windows games run on Linux — and when it works,
it works beautifully. But which games work? How well? What combination of settings,
graphics drivers and patience does each one need? That is what this section tests,
one game at a time, each for a few days of real play.
Why "Fine Wine"
In English, something that ages like a fine wine keeps its value as the
years pass — it gets better, not worse. That is exactly the kind of game we test
here: AAA games — the high-production-cost, high-quality titles — that even a
few years old still look and play beautifully. Red Dead Redemption 2 is from 2018,
and it still outclasses most of what came after it. Good work does not expire.
The museum, and the Holodeck that is coming
This section is also something bigger than game reviews. It is a memorial.
I am sure that very soon we will have something like the
Holodeck from Star Trek: people hooked on making their own fantasies with
BIG AI, on the fly, in real time — simulations of real life, built as you watch,
totally customized for you personally, probably in VR with special glasses, the whole
experience streamed to you. Think of 3-D YouTube, but you create the video on the fly
— kind of vibe-coding a game during the same time that you play it. The technology
is already here, and I am sure it will become affordable too. And instead of people
today getting addicted to alcohol, they will be addicted to the Holodeck.
So this is a museum for the innocent era that is in its last days: games made by
human hands — by artists, writers, musicians and engineers who spent years
crafting every detail for everyone, not generated in seconds for one person. Every
game reviewed here is a exhibit in that museum. Play them while they are still the
present.
The collection: each entry is one popular AAA game, tested for real
on Linux through Wine, with the exact recipe that made it run — so you can do the
same on your machine while your local AI works. The first entry is below. New entries
will be added as games are tested.
Entry 1 — Red Dead Redemption 2
Red Dead Redemption 2 (2018)
First tested: 2026-09-10 · Release tested: jc141 offline dump · Machine: Linux Mint 22, NVIDIA RTX 4070 Ti, 64 GB RAM
Installed and running. Full review after a few days of play.
What this is: Rockstar's open-world western from 2018 — a game
widely considered one of the most detailed human-made worlds ever built. Even years
after release it looks and plays beautifully, which is exactly the "fine wine" idea.
The recipe that made it run (Linux Mint 22, from a clean machine):
Added the official WineHQ repository and installed winehq-staging
(Wine 11.16 staging) — the distribution's own wine package is too old for modern games
Installed the helper packages the release needs:
fuse-overlayfs (mounts the game), 32-bit audio libraries
(libpulse0:i386 libasound2t64:i386 libasound2-plugins:i386), and
GStreamer plugins (for the cutscene movies)
On our machine the game had to be extracted rather than mounted:
in the release's script_default_settings, set EXTRACT=1.
The default is running straight from the compressed image (nothing installed,
no disk cost), but our heavy reads through the on-the-fly decompressor froze
the game mid-launch, unkillable for hours — the one-time extraction
(~120 GB) to real files fixed it completely. Full story:
the technical record
Started it with the release's own start script; on first run Wine asked to
install its ".NET support pack" (wine-mono) — click Install, one time only
The one-time slow start: the very first launch spends a long while
building the game's shader cache (a black screen or no window for many minutes is
normal — do not panic and do not kill it). Every later launch is fast. If a
Wine Mono question pops up, click Install.
Notes so far: the game starts while the machine is also running a
local AI image render on the same GPU — they share it peacefully, which is the
whole point of this section: the AI works, you play. Gameplay impressions will be
added here after a few days in the saddle.